Unit 12AW (Kaibab North West)
Arizona Hunting Guide — Mule Deer
Unit 12AW lies on Arizona's northern plateau country and is a highly sought mule deer hunt. The Arizona Game and Fish Department (AZGFD) draws tags through a weighted random system with bonus points, so maximum points improve odds but do not guarantee a tag.
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Mule Deer Hunting in Unit 12AW
Unit 12AW lies on Arizona's northern plateau country and is a highly sought mule deer hunt. The Arizona Game and Fish Department (AZGFD) draws tags through a weighted random system with bonus points, so maximum points improve odds but do not guarantee a tag.
Where to find Kaibab North West mule deer: burn country early, open canyons late
Start in the Warm Fire burn
AZGFD's unit guide for the plateau (it's written for 12A, which takes in 12AW) singles out the 58,000-acre Warm Fire of 2006 as the best bet for archery and early-season hunters. The agency reports an "incredible aspen, forb, and grass response" there. We'd put our first scouting days in that country. The guide doesn't name drainages or road numbers for the burn, so get the Kaibab National Forest Motor Vehicle Use Map and build your own plan from it.
The same guide says outright that a mature buck is about as likely almost anywhere on the plateau. Your edge comes from water, cover and access, not from a secret corner.
High glassing perches: Telephone Hill to Tater Ridge
Our terrain data lists these public-land high points in Coconino County, all around 8,700 to 8,850 feet: Telephone Hill (8,852), V T Hill (8,817), Cane Ridge (8,815), Two Springs Ridge (8,800), Dry Park Apron (8,742) and Tater Ridge (8,733). Early in the season the herd stays high until real snow pushes it off. These perches sit in that high country.
Step down a notch and you'll find Red Point (8,633), Dog Point (8,442), Saddle Mountain and Boundary Ridge (both 8,422) and Big Ridge (8,383). They make good second-tier glassing stations once you've worked the top.
Rim points and the Burnt Corral country
The cliff-class points run lower and are where you'll hunt the edges: Tater Point (8,152), Lost Point (8,105), Oquer Point (8,089), Riggs Point (7,975), Road Hollow Point (7,933), Middle Oak Point (7,919), Moquitch Point (7,866), plus North and South Oak Points. Burnt Corral Ridge (8,013), Burnt Corral Rim (7,904) and Burnt Corral Apron (7,878) round out the list, along with Fence Ridge (8,000) and Cooper Ridge (7,928). We'd treat these as the places to look into canyons, since the guide says getting off the road and into the canyons improves your buck sightings.
Springs to mark on your map
Our data names Wildband, Willow, Indian Hollow, Warm, Rock, Slide, Mourning Dove, Oak, White, Box Elder, Riggs, Sowats, Upper Cottonwood and Pigeon springs. It doesn't say where each one sits, so plot them yourself before you go. The agency says the plateau is often dry during archery season. Concentrate on country with waterholes, but not necessarily on the water itself.
Country to skip, and where deer go late
Skip pinyon/juniper on an archery or early hunt unless it has snowed. Late in the year, snow and cured-out forage push deer to the lower winter range. Then the pinyon/juniper, the sage and the open canyon country are exactly where you want to be. The lowest points in our data sit near 7,850 feet, so expect to hunt below the named high country if winter shows up. AZGFD also warns that the woody winter browse in 12AW has been less productive through persistent drought.
Unit 12AW terrain and land status
Measured from the unit boundary, not from the agency write-up
Named features inside the unit
Glass from: Telephone Hill (8,852 ft), V T Hill (8,817 ft), Cane Ridge (8,815 ft), Two Springs Ridge (8,800 ft)
Holding ground: Marble Sinkhole (8,923 ft), Crystal Spring Apron (8,868 ft), De Motte Park (8,745 ft), Wildband Spring, Indian Hollow Spring
Every one of these was tested against the unit polygon before it went on the map. They are starting points, not agency recommendations.
How to hunt Kaibab North West mule deer: first light, water, and patient glassing
Mule Deer Success Rates
Mule Deer Draw Odds
| Season | Tags | Applicants | Draw % | Pts (n/p) |
|---|---|---|---|---|
| Rifle — General Rifle Oct bull/buck only (combined pool) | 350 | 3,875 | 5.0% | — |
| Rifle — Late Rifle Nov bull/buck only (combined pool) | 75 | 6,431 | 1.1% | — |
| Rifle — General Rifle Oct antlerless (combined pool) | 75 | 339 | 19.5% | — |
| Rifle — Early Rifle bull/buck only (combined pool) | 10 | 174 | 3.4% | — |
| Rifle — General Rifle Oct antlerless (combined pool) | 75 | 339 | 19.5% | — |
| Rifle — General Rifle Oct bull/buck only (combined pool) | 250 | 534 | 36.0% | — |
| Rifle — General Rifle Oct either sex (combined pool) | 350 | 3,875 | 5.0% | — |
| Rifle — Late Rifle Nov either sex (combined pool) | 75 | 6,431 | 1.1% | — |
| Rifle — Early Rifle either sex (combined pool) | 10 | 174 | 3.4% | — |
Data from 2025 draw results. Each row is one residency pool — read the label before the number. This agency publishes no point thresholds, so the Pts column stays blank and these are pool odds, not what a point total draws.
Open in Draw Odds EngineUnit Logistics & Expectations
Frequently Asked Questions
How hard is it to draw a Unit 12AW mule deer tag?
When do I apply for Arizona mule deer tags?
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Upgrade to Pro — $49/yrSources & Verification
Every fact on this page is tied to a primary source below. Last fact-checked 2026-04-17.
- AZGFD Hunt Guidelines — Arizona Game and Fish Department · supports: Season structure and hunt guidelines for Arizona big game, Unit boundary descriptions and hunt codes · accessed 2026-04-17
- AZGFD Hunt Regulations — Arizona Game and Fish Department · supports: Legal weapons, bag limits, and tag requirements, License, tag, and draw application rules · accessed 2026-04-17
- AZGFD Draw Results & Bonus Points — Arizona Game and Fish Department · supports: Weighted random draw with bonus points, Loyalty and hunter education bonus points · accessed 2026-04-17